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RestiveHero

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最后更新: 2019-12-23 00:44:00

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指导费: 免费

分类
参数1
参数2
参数3
参数4
参数5
参数6
大小
1 MB
发货方式
自动发货
下载方式
远程下载
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备注说明

所属分类MacOS编程
开发工具:Objective-C
文件大小:34546KB
下载次数:20
上传日期:2012-03-26 14:08:36
说明:  一款基于cocos2d引擎开发的iphone2d飞行射击类游戏
(one game based on cocos2d)

文件列表
RestiveHero
...........\RestiveHero.xcodeproj
...........\.....................\project.pbxproj,300508,2011-12-28
...........\.....................\project.xcworkspace
...........\.....................\...................\contents.xcworkspacedata,156,2011-12-28
...........\.....................\...................\xcuserdata
...........\.....................\...................\..........\Sir_Coo.xcuserdatad
...........\.....................\...................\..........\...................\UserInterfaceState.xcuserstate,719158,2011-12-28
...........\.....................\...................\..........\...................\WorkspaceSettings.xcsettings,871,2011-12-25
...........\.....................\...................\..........\wjcl87.xcuserdatad
...........\.....................\...................\..........\..................\UserInterfaceState.xcuserstate,259627,2011-11-15
...........\.....................\...................\..........\..................\WorkspaceSettings.xcsettings,769,2011-11-10
...........\.....................\xcuserdata
...........\.....................\..........\Sir_Coo.xcuserdatad
...........\.....................\..........\...................\xcdebugger
...........\.....................\..........\...................\..........\Breakpoints.xcbkptlist,91,2011-12-21
...........\.....................\..........\...................\xcschemes
...........\.....................\..........\...................\.........\RestiveHero2.xcscheme,2663,2011-12-28
...........\.....................\..........\...................\.........\xcschememanagement.plist,484,2011-11-02
...........\.....................\..........\wjcl87.xcuserdatad
...........\.....................\..........\..................\xcdebugger
...........\.....................\..........\..................\..........\Breakpoints.xcbkptlist,91,2011-11-15
...........\.....................\..........\..................\xcschemes
...........\.....................\..........\..................\.........\RestiveHero2.xcscheme,2672,2011-11-10
...........\.....................\..........\..................\.........\xcschememanagement.plist,484,2011-11-10
...........\RestiveHero2
...........\............\AppDelegate.h,373,2011-11-02
...........\............\AppDelegate.mm,4460,2011-12-28
...........\............\ArmorLayer.h,854,2011-12-20
...........\............\ArmorLayer.mm,19893,2011-12-22
...........\............\BGround.h,415,2011-12-23
...........\............\BGround.m,6696,2011-12-25
...........\............\Boss.h,1026,2011-12-27
...........\............\Boss.h.bak,842,2011-11-07
...........\............\Boss.mm,23319,2011-12-28
...........\............\Boss.mm.bak,5512,2011-11-06
...........\............\Bullet.h,617,2011-12-21
...........\............\Bullet.h.bak,583,2011-11-06
...........\............\Bullet.mm,9251,2011-12-24
...........\............\Bullet.mm.bak,1999,2011-11-06
...........\............\DataMemory.h,2528,2011-12-21
...........\............\DataMemory.mm,3233,2011-12-28
...........\............\Enemy.h,881,2011-12-21
...........\............\Enemy.mm,7353,2011-12-26
...........\............\GameConfig.h,1101,2011-11-02
...........\............\GameControl.h,750,2011-11-24
...........\............\GameControl.mm,10997,2011-12-25
...........\............\GameLayer.h,881,2011-12-27
...........\............\GameLayer.mm,22723,2011-12-28
...........\............\GameLayer.mm.bak,15591,2011-11-06
...........\............\GameShow.h,363,2011-11-29
...........\............\GameShow.mm,3833,2011-12-27
...........\............\GLES-Render.h,2236,2011-11-02
...........\............\GLES-Render.mm,5260,2011-11-02
...........\............\HelpLayer.h,264,2011-10-26
...........\............\HelpLayer.mm,4007,2011-12-28
...........\............\Hero.h,3439,2011-12-28
...........\............\Hero.h.bak,1689,2011-11-05
...........\............\Hero.mm,21818,2011-12-28
...........\............\Hero.mm.bak,5155,2011-11-06
...........\............\HeroSprite.h,261,2011-12-21
...........\............\HeroSprite.mm,1838,2011-12-25
...........\............\libs
...........\............\....\Box2D
...........\............\....\.....\Box2D.h,2249,2011-11-02
...........\............\....\.....\Collision
...........\............\....\.....\.........\b2BroadPhase.cpp,3162,2011-11-02
...........\............\....\.....\.........\b2BroadPhase.h,6440,2011-11-02
...........\............\....\.....\.........\b2CollideCircle.cpp,4517,2011-11-02
...........\............\....\.....\.........\b2CollidePolygon.cpp,8773,2011-11-02
...........\............\....\.....\.........\b2Collision.cpp,6330,2011-11-02
...........\............\....\.....\.........\b2Collision.h,8337,2011-11-02
...........\............\....\.....\.........\b2Distance.cpp,13068,2011-11-02
...........\............\....\.....\.........\b2Distance.h,3906,2011-11-02
...........\............\....\.....\.........\b2DynamicTree.cpp,8542,2011-11-02
...........\............\....\.....\.........\b2DynamicTree.h,7474,2011-11-02
...........\............\....\.....\.........\b2TimeOfImpact.cpp,12149,2011-11-02
...........\............\....\.....\.........\b2TimeOfImpact.h,1944,2011-11-02
...........\............\....\.....\.........\Shapes
...........\............\....\.....\.........\......\b2CircleShape.cpp,3015,2011-11-02
...........\............\....\.....\.........\......\b2CircleShape.h,2521,2011-11-02
...........\............\....\.....\.........\......\b2PolygonShape.cpp,11166,2011-11-02
...........\............\....\.....\.........\......\b2PolygonShape.h,4027,2011-11-02
...........\............\....\.....\.........\......\b2Shape.h,3352,2011-11-02
...........\............\....\.....\Common
...........\............\....\.....\......\b2BlockAllocator.cpp,5019,2011-11-02
...........\............\....\.....\......\b2BlockAllocator.h,1838,2011-11-02
...........\............\....\.....\......\b2Math.cpp,1995,2011-11-02
...........\............\....\.....\......\b2Math.h,15169,2011-11-02
...........\............\....\.....\......\b2Settings.cpp,1180,2011-11-02
...........\............\....\.....\......\b2Settings.h,5429,2011-11-02
...........\............\....\.....\......\b2StackAllocator.cpp,2135,2011-11-02
...........\............\....\.....\......\b2StackAllocator.h,1735,2011-11-02
...........\............\....\.....\Dynamics
...........\............\....\.....\........\b2Body.cpp,10495,2011-11-02
...........\............\....\.....\........\b2Body.h,21925,2011-11-06
...........\............\....\.....\........\b2ContactManager.cpp,6330,2011-11-02
...........\............\....\.....\........\b2ContactManager.h,1591,2011-11-02
...........\............\....\.....\........\b2Fixture.cpp,4157,2011-11-02
...........\............\....\.....\........\b2Fixture.h,8915,2011-11-02

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