quakeview
.........
\MathDLL_source
.........\..............\main.
h
.........\..............\math.
cpp
.........\..............\matrix.
cpp
.........\..............\matrix.
h
.........\..............\mvbMath.
dsp
.........\..............\mvbMath.
dsw
.........\..............\mvbMath.
ncb
.........\..............\mvbMath.
opt
.........\..............\mvbMath.
vcproj
.........\..............\SourceCode.
cpp
.........
\quakeview
.........\.........\clsLoadPCX.
cls
.........\.........\clsMD2.
cls
.........\.........\clsMD3Loader.
cls
.........\.........\clsMemMgr.
cls
.........\.........\frmAbout.
frm
.........\.........\frmAbout.
frx
.........\.........\frmMain.
frm
.........\.........\frmMain.
frx
.........\.........
\MD2models
.........\.........\.........\BLADE.
PCX
.........\.........\.........\mvbMath.
dll
.........\.........\.........\TRIS.
MD2
.........\.........\.........\w_machinegun.
MD2
.........\.........\.........\w_machinegun.
pcx
.........\.........
\MD3models
.........\.........\.........\animation.
cfg
.........\.........\.........\DOOM.
TGA
.........\.........\.........\DOOM_F.
TGA
.........\.........\.........\DOOM_FX.
TGA
.........\.........\.........\doom_f_statue.
tga
.........\.........\.........\HEAD.
MD3
.........\.........\.........\head_blue.
skin
.........\.........\.........\head_default.
skin
.........\.........\.........\head_phobos.
skin
.........\.........\.........\head_red.
skin
.........\.........\.........\icon_blue.
tga
.........\.........\.........\icon_default.
tga
.........\.........\.........\icon_phobos.
tga
.........\.........\.........\ICON_RED.
TGA
.........\.........\.........\LOWER.
MD3
.........\.........\.........\lower_blue.
skin
.........\.........\.........\lower_default.
skin
.........\.........\.........\lower_phobos.
skin
.........\.........\.........\lower_red.
skin
.........\.........\.........\mvbMath.
dll
.........\.........\.........\PHOBOS_F.
TGA
.........\.........\.........\phobos_fx.
tga
.........\.........\.........\UPPER.
MD3
.........\.........\.........\upper_blue.
skin
.........\.........\.........\upper_default.
skin
.........\.........\.........\upper_phobos.
skin
.........\.........\.........\upper_red.
skin
.........\.........\.........
\WEAPONS
.........\.........\.........\.......\mvbMath.
dll
.........\.........\.........\.......\PLASMA.
MD3
.........\.........\.........
\WEAPONS2
.........\.........\.........\........\mvbMath.
dll
.........\.........\.........\........\PLASMA.
MD3
.........\.........\.........\........\PLASMA_1.
MD3
.........\.........\.........\........\PLASMA_2.
MD3
.........\.........\.........\........\plasma_flash.
md3
.........\.........\.........\........\plasma_hand.
md3
.........\.........\.........\........\ROCKETL.
MD3
.........\.........\.........\........\ROCKETL2.
JPG
.........\.........\.........\........\rocketl_1.
md3
.........\.........\.........\........\rocketl_2.
md3
.........\.........\.........\........\rocketl_flash.
md3
.........\.........\.........\........\rocketl_hand.
md3
.........\.........\modCam.
bas
.........\.........\modDeclarations.
bas
.........\.........\modFloor.
bas
.........\.........\modMD2Normals.
bas
.........\.........\modMD3Helper.
bas
.........\.........\modPCXLoad.
bas
.........\.........\modPublicVars.
bas
.........\.........\MSSCCPRJ.
SCC
.........\.........\mvbMath.
dll
.........\.........\QuakeView.
exe
.........\.........\QuakeView.
vbp
.........\.........\QuakeView.
vbw
.........\.........\README.
TXT