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rtotex

价格: ¥ 9 积分可抵¥ 9

最后更新: 2019-12-24 09:15:55

演示地址:

指导费: 免费

分类
参数1
参数2
参数3
参数4
参数5
参数6
大小
1 MB
发货方式
自动发货
下载方式
远程下载
1
1
1
备注说明

所属分类视频捕捉/采集
开发工具:Visual C++
文件大小:124KB
下载次数:15
上传日期:2007-05-18 06:24:15
说明:  It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pbuffer is used to texture a single rectangle. The camera can be moved around this rectangle.
(It is a simple project which creates a rende r-to-texture-enabled pbuffer. and a texture object related to it. When renderi Vi, the pbuffer is made the current context. and two wire tori are rendered into it. The windo w is then made current, and the pbuffer is used to texture a single recta ngle. The camera can be moved around this rectan Le.)

文件列表
Render to texture
Decal.bmp
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.sln
.................\Project.vcproj
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h

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