iCordSource2
............
\SWLib
............\.....
\Windows
............\.....\.......
\MFC
............\.....\.......\...
\iCord
............\.....\.......\...\.....\abouticord.
bmp
............\.....\.......\...\.....\Buffer.
cpp
............\.....\.......\...\.....\Buffer.
h
............\.....\.......\...\.....\BufferQueue.
cpp
............\.....\.......\...\.....\BufferQueue.
h
............\.....\.......\...\.....
\Debug
............\.....\.......\...\.....\displayhelpactive.
bmp
............\.....\.......\...\.....\displayhelpdisabled.
bmp
............\.....\.......\...\.....\displayhelpfocus.
bmp
............\.....\.......\...\.....\displayhelpinactive.
bmp
............\.....\.......\...\.....\displaypauseactive.
bmp
............\.....\.......\...\.....\displaypausedisabled.
bmp
............\.....\.......\...\.....\displaypausefocus.
bmp
............\.....\.......\...\.....\displaypauseinactive.
bmp
............\.....\.......\...\.....\displayplayactive.
bmp
............\.....\.......\...\.....\displayplaydisabled.
bmp
............\.....\.......\...\.....\displayplayfocus.
bmp
............\.....\.......\...\.....\displayplayinactive.
bmp
............\.....\.......\...\.....\displayrecordactive.
bmp
............\.....\.......\...\.....\displayrecorddisabled.
bmp
............\.....\.......\...\.....\displayrecordfocus.
bmp
............\.....\.......\...\.....\displayrecordinactive.
bmp
............\.....\.......\...\.....\displayregionactive.
bmp
............\.....\.......\...\.....\displayregiondisabled.
bmp
............\.....\.......\...\.....\displayregionfocus.
bmp
............\.....\.......\...\.....\displayregioninactive.
bmp
............\.....\.......\...\.....\displaysaveactive.
bmp
............\.....\.......\...\.....\displaysavedisabled.
bmp
............\.....\.......\...\.....\displaysavefocus.
bmp
............\.....\.......\...\.....\displaysaveinactive.
bmp
............\.....\.......\...\.....\displaystopactive.
bmp
............\.....\.......\...\.....\displaystopdisabled.
bmp
............\.....\.......\...\.....\displaystopfocus.
bmp
............\.....\.......\...\.....\displaystopinactive.
bmp
............\.....\.......\...\.....\HookDLL.
dll
............\.....\.......\...\.....\HookDLL.
lib
............\.....\.......\...\.....\HookLog.
log
............\.....\.......\...\.....\iCord.
aps
............\.....\.......\...\.....\iCord.
clw
............\.....\.......\...\.....\iCord.
cpp
............\.....\.......\...\.....\iCord.
dsp
............\.....\.......\...\.....\iCord.
dsw
............\.....\.......\...\.....\iCord.
h
............\.....\.......\...\.....\iCord.
ncb
............\.....\.......\...\.....\iCord.
opt
............\.....\.......\...\.....\iCord.
plg
............\.....\.......\...\.....\iCord.
rc
............\.....\.......\...\.....\iCordDlg.
cpp
............\.....\.......\...\.....\iCordDlg.
h
............\.....\.......\...\.....\icordhelp.
bmp
............\.....\.......\...\.....\ICordMessageDlg.
cpp
............\.....\.......\...\.....\ICordMessageDlg.
h
............\.....\.......\...\.....\ICordSaveDlg.
cpp
............\.....\.......\...\.....\ICordSaveDlg.
h
............\.....\.......\...\.....\icordsplash.
bmp
............\.....\.......\...\.....\iCord_Debug.
log
............\.....\.......\...\.....\ipov-icon.
bmp
............\.....\.......\...\.....\ipov-icon.
ico
............\.....\.......\...\.....\ReadMe.
txt
............\.....\.......\...\.....
\Release
............\.....\.......\...\.....\.......\iCord.
exe
............\.....\.......\...\.....\.......\iCord.
ilk
............\.....\.......\...\.....\.......\iCord.
map
............\.....\.......\...\.....\.......\iCord.
obj
............\.....\.......\...\.....\.......\iCord.
pch
............\.....\.......\...\.....\.......\iCord.
res
............\.....\.......\...\.....\.......\iCordDlg.
obj
............\.....\.......\...\.....\.......\ICordMessageDlg.
obj
............\.....\.......\...\.....\.......\ICordSaveDlg.
obj
............\.....\.......\...\.....\.......\SplashScreen.
obj
............\.....\.......\...\.....\.......\StdAfx.
obj
............\.....\.......\...\.....\.......\TransparentDlg.
obj
............\.....\.......\...\.....\.......\TrayIcon.
obj
............\.....\.......\...\.....\.......\vc60.
idb
............\.....\.......\...\.....
\res
............\.....\.......\...\.....\...\ico00001.
ico
............\.....\.......\...\.....\...\icon2.
ico
............\.....\.......\...\.....\...\iCord.
rc2
............\.....\.......\...\.....\Resource.
h
............\.....\.......\...\.....\ScreenCap.
cfg
............\.....\.......\...\.....\SplashScreen.
cpp
............\.....\.......\...\.....\SplashScreen.
h
............\.....\.......\...\.....\StdAfx.
cpp
............\.....\.......\...\.....\StdAfx.
h
............\.....\.......\...\.....\systrayexitactive.
bmp
............\.....\.......\...\.....\systrayexitdisabled.
bmp
............\.....\.......\...\.....\systrayexitfocus.
bmp
............\.....\.......\...\.....\systrayexitinactive.
bmp
............\.....\.......\...\.....\systraypauseactive.
bmp
............\.....\.......\...\.....\systraypausedisabled.
bmp