所属分类:
家庭/个人应用
开发工具:C++
文件大小:99KB
下载次数:16
上传日期:2010-01-26 03:44:56
说明: A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
文件列表:
3D RPG.
dsp
@PSC_ReadMe_5663_3.
txt
Graphics
........\textures.
txt
........\water1.
bmp
........\water2.
bmp
........\water3.
bmp
Levels
......\test0.
txt
......\tiles.
txt
main.
cpp