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A_3D_RPG_E153777212003

价格: ¥ 9 积分可抵¥ 9

最后更新: 2020-01-04 22:33:34

演示地址:

指导费: 免费

分类
参数1
参数2
参数3
参数4
参数5
参数6
大小
2 MB
发货方式
自动发货
下载方式
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所属分类家庭/个人应用
开发工具:C++
文件大小:99KB
下载次数:16
上传日期:2010-01-26 03:44:56
说明:  A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.

文件列表
3D RPG.dsp
@PSC_ReadMe_5663_3.txt
Graphics
brick.bmp
bush.bmp
grass.bmp
leaf.bmp
numbers.bmp
........\textures.txt
........\water1.bmp
........\water2.bmp
........\water3.bmp
Levels
......\test0.txt
......\tiles.txt
main.cpp

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